☁️ Welcome to a new Clouzy's devlog ☁️
📅Schedule Changes! 📅
As you may have already realized, we're changing the release schedule of the Devlogs. We want to focus more on giving more extensive and interesting content on these articles rather than short quick information, so moving forward we'll be uploading them once every two weeks.
📝Feedback! 📝
This week's DevLog is all about feedback! While the very first alpha was available at itch.io, we collected all your feedback, and we've been working on it! so here are some points that we have improved thanks to you✨
☆ Interaction feedback! ☆
Thanks to your suggestions, we realized that it could be hard to aim for a specific object, both at the inventory and while walking through the different areas, so we've added some visual feedback!
At the inventory, as well as other interfaces, a cursor will appear to point to the object you are selecting. Also, while exploring, an outline will highlight the item you are interacting with. We hope this makes it easier to pick some fruits and save them in the chests!
☆ Camera and player movement ☆
Some of you reported a bit of motion sickness while playing, so we checked it, removed the motion blur, and slowed down the pace of the character while walking and running, adding a bit of movement to the camera so that it doesn't look as if you were sliding down the hills. We hope you enjoy it!
When the first demo came out, there were some problems with its performance, as the game lagged in low-end PCs. We've been putting some hard work on this issue and the game runs way smoother!
That's all for now! Thank you for reading and stay tuned for the news we'll be sharing in the upcoming weeks🧡
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